Aight, so I started over with the game… again! Sort off.
This time I’m focusing on getting the behavior of the world to work. To do that, and to learn some more scripting, I went for a BOIDS system based on the this white Paper based on the code of Craig W. Reynold. http://www.kfish.org/boids/pseudocode.html#ref1
So after a night of coding I had the basics going in Unity! ^^
Now, off to make it interesting!